Skip to content server players category 24h uptime seen
Servers Search servers and resources…
Los Santos Roleplaying — live players & uptime · serverloop
servers
Los Santos Roleplaying listedSouth Korea · Korean · Roleplay · rank #1,377 32 / 500 players
updated 1m ago peak 24h
47
6% full right now
server-reported peak
43
as published by the server
first seen by us
Aug 26
tracked 9 days
daily averages · gaps mark days the server was not listed
reliability uptime · 5 tracked days 99.7%1 incident day
up degraded unreachableAug 26 → today
peak times 77 of 168 hours sampled
00
06
12
18
Mon
Tue
Wed
Thu
Fri
Sat
Sun
quiet peak not sampled yethours shown in your local time
rank — tracked history now #1,377
tags lsrp ls-rp textrp text rp samp roleplay rp
built on
framework QBCore
inventory qb-inventory
targeting qb-target
appearance bl_appearance
fuel lc_fuel
show 271 more
details
join code zjvq44p
game type Los Santos RP
map San Andreas
game build 3258
script hook blocked
upvotes 23
about Los Santos Roleplaying Los Santos Roleplaying is a roleplay FiveM server with 500 slots. It currently reports 32 players online. Over the last 24 hours we recorded a peak of 47. Across 5 tracked days it was listed 99.7% of the time. serverloop first saw this server on August 26, 2026.
글로 쌓아 올리는 도시, 로스 산토스
Advertisement
similar servers Roleplay · South Korea · comparable size
name ping slot
median ping 16 ms 3 🗼안춘필 19 ms 54 0405S 18 ms 79 Daniel Flynn 16 ms 28 djagmlqhr11 10 ms 78 hell space 10 ms 1 KICK 18 ms 87 Langston 17 ms 89 LinBella 10 ms 81 Meogil 19 ms 45 My 10 ms 64 myda 15 ms 62 Nox_Crow 19 ms 11 OIKK 15 ms 77 QuietBeetle8727 14 ms 25 Rakim 15 ms 84 SoggyCat4669 13 ms 31 SoggyNewt4838 10 ms 71 SoggyNewt6356 18 ms 88 soomin 18 ms 53 Stone 16 ms 9 UHawN 16 ms 44 Watcher_Admin 20 ms 74 wlstjdmeyakjs 12 ms 83 Zunia_ 27 ms 36 김피자 11 ms 18 넌닝고 18 ms 39 류 도 현 10 ms 51 이동화 26 ms 8 체리 19 ms 68 현동이 9 ms 13 鯉屢(黃色閃光) 33 ms showing 31 of 31 · fetched 0s ago
Names, slots and pings as the server itself broadcasts them. Identifiers and addresses are stripped upstream, and nothing here is stored or linked across servers.