| Server | Spieler | 24 Std. | |
|---|---|---|---|
| Server | Spieler | 24 Std. | |
|---|---|---|---|
Server und Ressourcen suchen…
serverloop tracks every server on the public FiveM list and says only what it can measure.
Every few minutes we read the public Cfx.re master list — all 39.932 servers on it — and store what it reports: players, slots, region, language, tags. Nothing is typed in by hand.
There is no sign-up and no submission form. A server appears here because it is on the public list, and disappears when it leaves.
A server showing 0 players was listed and empty. A server showing “unreachable” was not in the list at all. Most trackers collapse those into one number; this one never does, because they mean opposite things to anyone choosing where to play.
Growth, uptime and rank need days of measurements before they mean anything. Until those exist the figure is simply absent — you will not find an estimate standing in for a measurement anywhere on this site.
Beyond player counts, we read each server's resource list and work out its framework, inventory, phone and voice stack. That makes it possible to ask what the network actually runs on. See the ecosystem →
Player names are shown live on a server's page, fetched from that server at the moment you look, and never stored. There are no player profiles and no history of who played where.
Two advertising slots, both labelled, both separate from the live figures. There is no third, and no paid placement inside a ranking. Advertise here →
Claims, corrections and removal requests all reach the same inbox. · ·